We are very thrilled to be able to release v3.1.0. together with 3 new software licenses: One, Easy and Start. Their affordable pricing and powerful features further strengthen our mission of supporting creative multi-media installations and events of all sizes. More information about our flexible pricing system is available on Licenses page.
Lightact 3.1.0 also gives you the option to alpha blend Unreal’s output with other content in Lightact. All you have to do is to select render inverted alpha in Unreal and use Invert texture node in Lightact.
Another exciting new feature, especially for those of you who like to do a bit of your own programming, is the ability to write GLSL shaders and use them in Lightact. Use your own editor to write GLSL and then just input the Filepath into Custom Shader node in Lightact. Naturally, you can pass Lightact textures and variables into your shader to make it interact with the rest of the show.
That, and many other smaller improvements and fixes, are all included in Lightact v3.1.0 which is, as always, available for download free of charge.