Media Server for Unreal Engine

Projection mapping with UE4
Send your UE4 content to several projectors, all warped and blended in Lightact with pixel-perfect precision.

Media Server for Unreal Engine

Send UE4 to multiple screens and projectors
Lightact allows you to send UE4 output to multiple screens or projectors. With all the warping and blending you want. And all in 60 FPS.

Media Server for Unreal Engine

Control UE4 with external devices
Lightact allows you to control UE4 with dozens of different inputs. OSC, TCP, UDP, Art-Net and even online sources such as RSS. Everything is possible.

Media Server for Unreal Engine

Create Audio Reactive UE4 Environments
Lightact features Fast Fourier Transform (FFT) which allows you to create great-looking audio reactive UE4 environments.

Media Server for Unreal Engine

Control UE4 with Timecode
Lightact can receive and sync to Art-Net timecode. It can also pass this data on to UE4, which allows you to sync your UE4 creation with other devices.

Lightact media server works with Unreal Engine 4. With Lightact you get a whole plethora of media server functionalities that work hand-in-hand with Unreal’s real-time rendering capabilities.

All you need to do to unlock this powerful combination is to download Lightact and UE4 plugins available from Lightact’s Github page.


“I’m surprised by the ease of use and intuitiveness of your interface and node system.”


Projection mapping

Send UE4 output to projectors with pixel-perfect warping and blending

Integrate with 3rd party

Lightact allows you to use OSC, UDP, TCP, MIDI, Art-Net, NDI, Spout and many other protocols with UE4.

Video playback

Lightact allows you to playback HAP files for massive resolutions and combine that seamlessly with UE4 generated content.


Make your installation react to external inputs, video or depth cameras or other data.


Light Academy is a structured collection of video tutorials created to quickly get you from being an absolute beginner to an intermediate level.


Quick start guides are designed to get you from start to finish as quickly as possible without digging too deep into the background of what you are trying to do.


User documents provide an in-depth explanation of Lightact features. The button above will take you to the starting chapter of the Unreal Engine Integration section.


Lightact® doesn’t have any affiliation with Unreal Engine or Epic Games® and neither of them endorses Lightact in any way. Here at Lightact, we just love UE4 and feel it’s a great solution for live events, shows and permanent installations.