A lot of you have been asking for a way to sync multiple Lightact servers.
In v3.0.5 we are introducing 2 new features called LightNet and LightSync. LightNet allows you to find all Lightact devices on the network whereas LightSync gives you the power to sync playback of multiple servers on the network.
Deeper Unreal Engine Integration
Up until now, you could send variables only from Lightact to Unreal Engine. Due to popular demand, we’ve enabled the other way around too. Using Lightact-UE4 plugin v2.0 you can share variables back and forth between the 2 applications.
We don’t know what exactly you will do with it – but we are pretty sure we are going to be amazed.
We’ve added and upgraded a number of nodes that will empower you to create shows more quickly and easily:
There are lots of other improvements, most of which you can see in Changelog.
- Video file player: video playback is now much more flexible.
- Layer Fade In & Out: fades the content in or out based on layer beginning and end.
- Fade In & Out on Layer Time: fades the content based on layer time.
- Fade In & Out on Sequence Time: fades the content based on sequence time.